Martin Reintges

You will find the latest information about me on this page. I am constantly learning, evolving and improving. I can provide a wide range of services. My mission is to provide the solution that you need. If you want to contact me, please fill the contact form at the bottom of this website.

Best regards!

Software Developer

Handcrafted solutions for your project

Unity

Android

SDK

Shader

Consulting

 

I have started learning programming in C++, creating and managing databases and electrical engeneering at the professional college. After that I studied "Game Technology & Producing" at Saxion Enschede - University of applied science. I was in the first group of game developers from the Saxion and I was able to design & improve the course to make it better from year to year.

 

My first work experiance was at Gameforge Mobile GmbH as Unity3D & Flash developer. During my time there I did three specializations: A.I. and OpenGL shader development as well as mobile connection optimizations and P2P network access. For the graduation project, I joined Flaregames GmbH for shader development for a brand new mobile title. The project was about planning and organization as well as the actual creation of a high performance mobile water shader.

 

Flaregames stopped game development and focussed on game publishing. During that time I joined Gameforge for its mobile project Elemancer. Gameforge decided one year later to do the same and they had to lay-off whole the depatments. During this year Flaregames established a game studio support team that I joined back. The focus was to basically help the contracted game studios with software development that repeats for all games. E.g. creating a build pipeline or integrating SDK. This enabled me to learn massively from different project, languages and challanges. 

Beginning of 2019 I was assigned as technical lead for Zombie Gunship Survival after the game developer stopped working on the game a while ago. Based on the work I invested we are now able to scale up the team to follow up with the potential this game has.

 

Besides all job related work I spent a lot of spare time on private projects. Those projects range from asset store projects and technical prototypes up to mobile game releases and PC multiplayer games.

About me

Unity asset store

Distortion shader
Hologram shader
Water shader
Mesh manipulation

Released projects

Nonstop knight
Nonstop Chuck Norris
Zombie Gunship Survival
Monsters with attitude
Flare SDK

self production

Downhill
Sleepy Sheep
Kitchen King
Pub Brawl
Ninja Bazooka Dash
Height map generator
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